Gun Slinger
Use long range attacks to quickly deal damage.
Rapid Fire
Fire 3 bullets.
Run-N-Gun
Fire 3 bullets for every 3 cards in your deck.
Snipe
Fire a long range bullet.
Freestyle
Fire an 8 pellet shotgun and dash.
Dragon Breath
Fire 3 bullets for each Burn.
Spend your Burns.
Magazine
Shuffle 2 Reloads (+1 FP) into your deck.
Perfect Shot
Your next attack has a 100% chance to critical.
Steady Hand
When burnt, +10% critical hit chance.
Frag Grenade
When burnt, fire bullets all around you.
And More..
Collect over 350 cards in the full game!
Blade Master
Combo turns together and strike with short ranged attacks.
Slash
Do 3 melee attacks. On hit: Dash
Cleaver
Throw a cleaver. Pull it out to start another turn.
Club
Do 3 melee attacks that stun for 1 second each.
Blade Stance
Draw a blade that hovers around you for each COMBO.
Dragon's Fury
Throw 2 cleavers for each Burn.
Spend your Burns.
Impale
Throw a spear and play Eviscerate.
Calculated
When drawn, give a card +1 FP for each COMBO.
Patience
Each second gain +7% CHC over the next 5 seconds.
Final Blow
Play Strike for each card in your discard pile.
And More..
Collect over 700 cards in the full game!
Electromancer
Harness Energy and power up attacks that deal damage over time.
Energy Strike
Cast an energy beam that deals damage over time.
Static Shock
When burnt, deal energy damage. If there are no beams, gain +1 Energy.
Overcharge
Cast an energy beam at everything. Set your energy to 1.
Quick Charge
Spend your energy and deal damage for each beam you have.
Shock Pistol
Fire a bullet for each Energy.
Power Up
Play Overcharge twice and Amplify.
+2 Fatigue.
Sonic Boom
Repel dangerous bullets away from you.
Battery Pack
Shuffle 5 Batteries (+2 Energy) into your deck.
Force Field
Create a force field and gain +1 Energy.
And More..
Collect over 700 cards in the full game!
Neutral Cards
Fuse cards together to be even more powerful!
Reflect
Reflect nearby bullets and deal damage.
Mega Blast
Destroy all bullets and power cells.
Healing Aura
Turn nearby bullets into health.
Wild Card
+1 FP when fused with any other card.
Brain Storm
Shuffle and start another turn.
Fire Storm
When burnt, burn every other card.
Tinder
When burnt, gain +1 Burn.
Duplicate
When burnt, gain the card you played last.
Atom Smasher
When burnt, burn other cards.
+2 FP for each other card burnt.
And More..
Collect over 700 cards in the full game!
Treasures
Discover rare artifacts that provide passive effects.
Lucky Snail
Chests have a 50% chance to have an extra treasure.
Laser Sight
+10% critical hit chance (CHC).
FMJ
+25% critical damage multiplier (CDM).
Sacred Oils
+1 Burn every turn.
Cursed Treasures
Gain up to 3 random treasures, lose 25% maximum HP.
Bank Sale
Exchanges now offer 2 more choices.
Scalpel
Remove a card from your deck.
Salamander
At the start of your turn, set your Burns between 0 and 4.
Damage Rune
Collect small power cells to play Swift Strike.
And More..
Collect over 700 cards in the full game!