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A preview of cards within the Void:




Card
Rapid Fire
Fire 3 bullets.
Card
Run-N-Gun
Fire 3 bullets for every 3 cards in your deck.
Card
Snipe
Fire a long range bullet.
Card
Freestyle
Fire an 8 pellet shotgun and dash.
Card
Dragon Breath
Fire 3 bullets for each Burn.
Spend your Burns.
Card
Magazine
Shuffle 2 Reloads (+1 FP) into your deck.
Card
Perfect Shot
Your next attack has a 100% chance to critical.
Card
Steady Hand
When burnt, +10% critical hit chance.
Card
Frag Grenade
When burnt, fire bullets all around you.
Card
And More..
Collect over 350 cards in the full game!

Card
Slash
Do 3 melee attacks. On hit: Dash
Card
Cleaver
Throw a cleaver. Pull it out to start another turn.
Card
Club
Do 3 melee attacks that stun for 1 second each.
Card
Blade Stance
Draw a blade that hovers around you for each COMBO.
Card
Dragon's Fury
Throw 2 cleavers for each Burn.
Spend your Burns.
Card
Impale
Throw a spear and play Eviscerate.
Card
Calculated
When drawn, give a card +1 FP for each COMBO.
Card
Patience
Each second gain +7% CHC over the next 5 seconds.
Card
Final Blow
Play Strike for each card in your discard pile.
Card
And More..
Collect over 700 cards in the full game!

Card
Energy Strike
Cast an energy beam that deals damage over time.
Card
Static Shock
When burnt, deal energy damage. If there are no beams, gain +1 Energy.
Card
Overcharge
Cast an energy beam at everything. Set your energy to 1.
Card
Quick Charge
Spend your energy and deal damage for each beam you have.
Card
Shock Pistol
Fire a bullet for each Energy.
Card
Power Up
Play Overcharge twice and Amplify.
+2 Fatigue.
Card
Sonic Boom
Repel dangerous bullets away from you.
Card
Battery Pack
Shuffle 5 Batteries (+2 Energy) into your deck.
Card
Force Field
Create a force field and gain +1 Energy.
Card
And More..
Collect over 700 cards in the full game!

Card
Reflect
Reflect nearby bullets and deal damage.
Card
Mega Blast
Destroy all bullets and power cells.
Card
Healing Aura
Turn nearby bullets into health.
Card
Wild Card
+1 FP when fused with any other card.
Card
Brain Storm
Shuffle and start another turn.
Card
Fire Storm
When burnt, burn every other card.
Card
Tinder
When burnt, gain +1 Burn.
Card
Duplicate
When burnt, gain the card you played last.
Card
Atom Smasher
When burnt, burn other cards.
+2 FP for each other card burnt.
Card
And More..
Collect over 700 cards in the full game!

Card
Lucky Snail
Chests have a 50% chance to have an extra treasure.
Card
Laser Sight
+10% critical hit chance (CHC).
Card
FMJ
+25% critical damage multiplier (CDM).
Card
Sacred Oils
+1 Burn every turn.
Card
Cursed Treasures

Gain up to 3 random treasures, lose 25% maximum HP.
Card
Bank Sale
Exchanges now offer 2 more choices.
Card
Scalpel
Remove a card from your deck.
Card
Salamander
At the start of your turn, set your Burns between 0 and 4.
Card
Damage Rune
Collect small power cells to play Swift Strike.
Card
And More..
Collect over 700 cards in the full game!






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